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Black Ops AI Survival is back for a limited time
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Cyborg
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Joined: Jul 20, 2012
Posts: 6

PostPosted: Fri Jul 20, 2012 11:58 am Reply with quote

hedge wrote:
I've also had some players ask me to change the guns the bots use and add killstreaks to the store. I'm guessing this has to be modified in source code?

You'd have to edit the source code for that. For editing the rounds, look into the aico.gsc found in maps/mp/gametypes. For the new shop items you'll have to look into mod_menu.gsc found in maps/mp/gametypes for the menu responses and for the menu itself look into mod_menu.menu in ui_mp/scriptmenus. Make sure you build the mod using mod tools.
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LC
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Joined: Mar 18, 2011
Posts: 647
Location: California
PostPosted: Fri Jul 20, 2012 1:18 pm Reply with quote

Thanks for the info Cyborg!

Now get to work on that Hedge!! LOL Shocked

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hedge
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Joined: Sep 08, 2011
Posts: 464
Location: Belleville, IL
PostPosted: Fri Jul 20, 2012 1:27 pm Reply with quote

I have a LAN party this weekend. I am going to have a lot of extra time, so I plan on it.
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hedge
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Joined: Sep 08, 2011
Posts: 464
Location: Belleville, IL
PostPosted: Wed Aug 08, 2012 9:30 am Reply with quote

The AI Survival server has been placed on an automatic restart at 4am EST due to frequent crashing. Also, the server has stopped communicating with gametracker on occassion. I am keeping an eye on it.
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Cat
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Joined: Jun 02, 2011
Posts: 177
Location: Kentucky
PostPosted: Wed Aug 08, 2012 12:43 pm Reply with quote

Hedge,

The last couple of times I tried to get on the mod server, it was not in my favorites anymore. You sure its up and running?

Cat

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hedge
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Joined: Sep 08, 2011
Posts: 464
Location: Belleville, IL
PostPosted: Wed Aug 08, 2012 1:28 pm Reply with quote

Cat,

It would appear that I need to submit a ticket with gameservers now because the server claims to be up and running and the IP address remains the same, but neither the client nor gametracker is able to see it. Strange, because I haven't changed anything since the last time it was working.
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hedge
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Joined: Sep 08, 2011
Posts: 464
Location: Belleville, IL
PostPosted: Wed Aug 08, 2012 4:12 pm Reply with quote

Got tired of waiting for gameservers. I backed up everything and have proceeded to reinstall the server.
I should have it back up in a couple of hours.
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Cat
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Joined: Jun 02, 2011
Posts: 177
Location: Kentucky
PostPosted: Wed Aug 08, 2012 4:14 pm Reply with quote

Thank you Hedge!

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hedge
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Joined: Sep 08, 2011
Posts: 464
Location: Belleville, IL
PostPosted: Wed Aug 08, 2012 4:22 pm Reply with quote

The server has reported that it is back up.
The multiplier settings all seem sufficient...
That said, the difficulty is back to "hard." Prepare to have your ass kicked. Very Happy
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BadBlood
Clan Leader
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Joined: Feb 20, 2011
Posts: 565
Location: Delaware,USA
PostPosted: Thu Aug 09, 2012 3:18 am Reply with quote

Thanks Hedge.

When you get a chance, can you go to gametrackers and claim the server . That way it will track the player stats.

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hedge
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Joined: Sep 08, 2011
Posts: 464
Location: Belleville, IL
PostPosted: Thu Aug 09, 2012 10:39 am Reply with quote

Player stats are now tracked.
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hedge
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Joined: Sep 08, 2011
Posts: 464
Location: Belleville, IL
PostPosted: Sun Oct 07, 2012 3:21 pm Reply with quote

I've inquired with the modder, Cyborg, to run the test version with some zombie weapons returning and hopefully some additional killstreak options similar to the OEW clan. I'll keep you all posted.
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hedge
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Joined: Sep 08, 2011
Posts: 464
Location: Belleville, IL
PostPosted: Mon Oct 08, 2012 11:18 am Reply with quote

Cyborg has agreed to allow us to run the test version of AI Survival, which is currently known as version 1.1. He's adding some shop options back in like we used to have in the older version, along with some serious enemy combatants for rounds 14 and 15. As soon as I can play it myself in test, I'll provide server notes in more detail.
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Michaeljohn
Newbie
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Joined: Apr 25, 2013
Posts: 1

PostPosted: Thu Apr 25, 2013 3:14 am Reply with quote

As soon as I can play it myself in test, I'll provide server notes in more detail.





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